PandoraPanic is a mini-game compilation, which is a collaborative project from the GP32X and OpenPandora communities. It is released under the GPLv3 and the source is available.
This game is currently (early 2009) under discussion on the Pandora forums.
Release01 of PandoraPanic! out now. See Downloads below.
We have released release01 of PandoraPanic! But release02 is a high possibility so if you are a programmer/artist etc(even beginning programmers!) and have a contribution, please look at the Development Guide
What you need:
The binaries for your system:
The Data files (if you are not using the Pandora PND or W32 Self-installer which already includes these)
If you are running Windows, you will most likely need some dlls (put them right next to the PandoraPanic exe):
For devs, optional (the source code and Penjin framework):
| Mini-Game | Contributors | Description |
|---|---|---|
| BadVista | Todd | Put Vista where it belongs! |
| BallDrop | Zacaj,billykater | Catch the ball! |
| DistractedMaths | MarkoeZ | Use your brain! |
| DoubleNubTrouble | MarkoeZ | Shoot the targets! |
| Jumper | MarkoeZ | Jump towards the star! |
| OneButtonBandit | Miggles | Get 3 in a row! |
| PanicAttack | Todd | Don't Panic! |
| PanJoust | MarkoeZ | Jump the birds! |
| Pong | Miggles | Beat the CPU! |
| PunchWrestler | trabitboy | Hit the brute! |
| Reflex | oclbdk | Follow the instructions! |
| Plander | PokeParadox | Fly the Rocket! |
| SpaceInvaders | pstudio | Shoot the alien! |
| SpellingContest | pstudio | Spell! |
| Rotating Turret | B-ZaR | Shoot the Missile! |
| MemoryBlocks | B-ZaR | Memorize the symbols! |
| SnatchABeer | foxblock | Snatch the other guy's beer! |
| TheCountJob | foxblock | Count which colour is displayed the most! |
| Arena | Dragons_Slayer | Fight the monsters! |
| Pang | rockthesmurf | Use your spears to pop the balls! |
| Music | Contributors |
|---|---|
| Title (673.39 KiB, 26 downloads) | pferguso |
| Game Won (37.24 KiB, 28 downloads) | pferguso |
| Game Lost (68.3 KiB, 28 downloads) | pferguso |
| Credits (2.46 MiB, 29 downloads) | Rooster |
| Nervous (725.65 KiB, 21 downloads) | Rooster |
| Title 01 (1.39 MiB, 30 downloads) | mcobit |
| Game Won 01 (48.08 KiB, 29 downloads) | A_Llama |
| Game Lost 01 (130.02 KiB, 21 downloads) | James Tubbritt |
| Artwork | Contributors |
|---|---|
| Menu interface | Kagato |
| Birds and Platforms(PanJoust) | Dragons_Slayer |
| Robot (Jumper) | Niqk_Dude |
Please post your handle here as well as a link(messageboard profile, etc) to contact you if you can help with the project (artwork, sounds etc). I know several people have left messages on the forums, I'll try and make time to scoop up these posts and link to them here, although help unifying this list is welcomed.
| User | Skill | Contact |
|---|---|---|
| Kagato | Artist | GP32X Profile |
| Mr Gonzo | Artist | GP32X Profile |
| nem | Artist | GP32X Profile |
| TheBrainSquid | Artist | GP32X Profile |
| adamorjames | Artist | GP32X Profile |
| Bakawhite | Artist/Musician | GP32X Profile |
| A Llama | Musician | GP32X Profile |
| mcobit | Musician | GP32X Profile |
| pferguso | Musician | GP32X Profile |
| Rooster | Musician | GP32X Profile |
| svern | Musician | GP32X Profile |
| socket | Sounds | GP32X Profile |
| Prometheus | Sound Effects/Artist | GP32X Profile |
| Gruso | SFX/Music/UserManual | GP32X Profile |
| DroneB | Programmer | GP32X Profile |
Discussion
Hey, I programmed a little Minigame with a segway driving up platforms but I just can't move it to the framework. I started with changing distracted maths but now I tried renaming the files and adding them to the framework described in the “getting started” section but it doesn't want to compile. I get the error:
can anybody tell me what I have to do? I'm running out of options
I'm not sure what you may have done wrong here. The build errors are only half the picture and all I can tell from them is that the virtual functions are messed up. If you can either post your header/source file to one of those paste sites or just email them to me and I'll (hopefully) be able to work out what went wrong from there. Oh and thanks for using this discussion system… I do believe you are the first to put it to use!
EDIT: To add some insight, vtable errors normally means that a vitual function is missing. In this case the State's virtual destructor was only declared but not implemented.