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        <title>Project Infinity Wiki homebrew:games</title>
        <description></description>
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       <dc:date>2010-09-09T20:40:14+00:00</dc:date>
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        <dc:date>2008-12-02T09:49:49+00:00</dc:date>
        <title>homebrew:games:ascii_pong</title>
        <link>http://projectinfinity.org.uk/doku.php?id=homebrew:games:ascii_pong&amp;rev=1228211389&amp;do=diff</link>
        <description>Screenshots


[W32 version of ASCII Pong]

What is it?

Pong... With ASCII characters... that about sums it up really. It is available for the GP2X and for Windows console.

Features

	*  Rendered 100% in state of the art ASCII!
	* 1 or 2 Player mode!</description>
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        <dc:date>2008-11-23T05:25:28+00:00</dc:date>
        <title>homebrew:games:atrox</title>
        <link>http://projectinfinity.org.uk/doku.php?id=homebrew:games:atrox&amp;rev=1227417928&amp;do=diff</link>
        <description>Screenshots

Videos
Rolling demoWiimote TestShader Test
Downloads

Atrox 1.1.0 Demo W32

About

Atrox was created by Team Camping Sniper - Callum Hay, Gordon McLean and Kevin Winfield-Pantoja - as our third year group project. The project won the “Best Game” award at the University of Paisley’s Digital Futures showcase in 2007.</description>
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    <item rdf:about="http://projectinfinity.org.uk/doku.php?id=homebrew:games:beat2x&amp;rev=1277394609&amp;do=diff">
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        <dc:date>2010-06-24T15:50:09+00:00</dc:date>
        <title>homebrew:games:beat2x</title>
        <link>http://projectinfinity.org.uk/doku.php?id=homebrew:games:beat2x&amp;rev=1277394609&amp;do=diff</link>
        <description>Beat2X is a StepMania-like rhythm game created by Miq01 abd with Artwork by Zenzuke. 
This page is for the Pandora version ported and maintained by PokeParadox.

Installation

Game

	*  drop the PND into /pandora/menu or /pandora/desktop
	*  create folder /pandora/appdata/beat2x/data.</description>
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        <dc:date>2008-11-23T05:36:33+00:00</dc:date>
        <title>homebrew:games:c_colon_backslash_run</title>
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        <description>Concept Shot




What Is It?

Is a conceptual game designed by Studio Sonistar, that begins inside a computer system when a piece of code doesnt wants to be executed. After branching off from the main() code the system treats you as a virus and promptly tries to erase you from memory.</description>
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        <dc:date>2008-11-23T06:20:13+00:00</dc:date>
        <title>homebrew:games:car_crash</title>
        <link>http://projectinfinity.org.uk/doku.php?id=homebrew:games:car_crash&amp;rev=1227421213&amp;do=diff</link>
        <description>Screenshots

What is it?


A car game, for two players written in DarkBASIC Pro. It is also my first year, first semester uni project, with my friend Alli.

I am planning to rewrite the game in c++

Features

	*  GFX work done by myself.
	*  Hidden stuff!
	*  quite a few bugs... :-P</description>
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        <dc:date>2010-04-22T00:19:56+00:00</dc:date>
        <title>homebrew:games:collex</title>
        <link>http://projectinfinity.org.uk/doku.php?id=homebrew:games:collex&amp;rev=1271895596&amp;do=diff</link>
        <description>Screenshots

What is it?


Simple 3D game in OpenGL where you have to collect the flashing collectible to gain more time and points, and dodge the rabbits.

Features

	*  Erm... It has randomly spawning rabbits.
	*  I would presume there are some bugs too...</description>
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    <item rdf:about="http://projectinfinity.org.uk/doku.php?id=homebrew:games:cromozome&amp;rev=1281883607&amp;do=diff">
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        <dc:date>2010-08-15T14:46:47+00:00</dc:date>
        <title>homebrew:games:cromozome</title>
        <link>http://projectinfinity.org.uk/doku.php?id=homebrew:games:cromozome&amp;rev=1281883607&amp;do=diff</link>
        <description>CromoZome is a score attack genetic survival game by PokeParadox, where you strive to keep your 
CromoZome alive, by eating the other CromoZomes.

Controls

	*  B - Select
	*  X - Cancel
	*  Dpad move CromoZome

The CromoZomes

	*  Blue - Gives you more speed when eating blue, eating a Green loses one health. red slows you down only giving moderate health.
		*  Green - You can eat green without losing health, blue speeds you up a little and red gives you moderate health.
		*  Red - Get health bo…</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2008-11-23T07:41:41+00:00</dc:date>
        <title>homebrew:games:j_pong_x</title>
        <link>http://projectinfinity.org.uk/doku.php?id=homebrew:games:j_pong_x&amp;rev=1227426101&amp;do=diff</link>
        <description>Screenshots

FIXME add screenshots

What is it?


Pong... In Java, based on the C++ source of ascii_pong v0.4. I've updated things from then, and also this version uses images for GFX.


Features

	*  Splash screen GFX by myself.
	*  One Player only!
	*  In game GFX done by a friend of Karurosu's, who wishes to remain anonymous... which is fair enough.
	*  Java portability.</description>
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        <dc:date>2010-06-13T19:49:00+00:00</dc:date>
        <title>homebrew:games:pandorapanic</title>
        <link>http://projectinfinity.org.uk/doku.php?id=homebrew:games:pandorapanic&amp;rev=1276458540&amp;do=diff</link>
        <description>Description

PandoraPanic is a mini-game compilation, which is a collaborative project from the GP32X and OpenPandora communities.

This game is currently (early 2009) under discussion on the Pandora forums.

Release01 of PandoraPanic! out now. See Downloads below.</description>
    </item>
    <item rdf:about="http://projectinfinity.org.uk/doku.php?id=homebrew:games:panjoust&amp;rev=1283532348&amp;do=diff">
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        <dc:date>2010-09-03T16:45:48+00:00</dc:date>
        <title>homebrew:games:panjoust</title>
        <link>http://projectinfinity.org.uk/doku.php?id=homebrew:games:panjoust&amp;rev=1283532348&amp;do=diff</link>
        <description>Fly the bird! The PandoraPanic! minigame it has eveolved from, is inspired by Joust on the Atari ST. But this is something completely different, with original graphics and music, horizontal scrolling levels, loads of enemies, kill/collect/time based levels, New Game!!</description>
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        <dc:date>2010-07-28T23:44:53+00:00</dc:date>
        <title>homebrew:games:spout</title>
        <link>http://projectinfinity.org.uk/doku.php?id=homebrew:games:spout&amp;rev=1280360693&amp;do=diff</link>
        <description>“Spout” is a small, abstract shooting game from Japanese developer kuni.  It plays somewhat like Finnish cavefliers, except you have to erode your surroundings with your ship's exhuast.  It's great fun :-)
This port is thanks to the hard work of noskill and MichaelA for the GP2X port.</description>
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        <dc:date>2010-08-05T23:11:49+00:00</dc:date>
        <title>homebrew:games:thruster</title>
        <link>http://projectinfinity.org.uk/doku.php?id=homebrew:games:thruster&amp;rev=1281049909&amp;do=diff</link>
        <description>Thruster is a fast paced cave flyer where the goal is to reach as high as you can without crashing while eroding the landscape with your thruster.  To do so you will need some fast reflexes and a good eye.

This page is for the Dingoo and Pandora versions ported and maintained by PokeParadox.</description>
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