Penjin3D is the 3D counterpart to Penjin, using OpenGL as a base instead of SDL(SDL is used for input handling, however). It designed to be very similar and easy to use as Penjin where possible.
Penjin3D is currently being developed, and it is intended to integrate Bullet physics and Wiimote support for our upcoming Dare To Be Digital competition entry. The current aim is to have Atrox running in the Penjin3D framework as proof of concept.
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