Below is a list of all projects that I have worked on.
| Game | Description |
| ASCII Pong | Classic Pong clone, rendered in ASCII characters. |
| Atrox | A Space Game, currently in development. |
| C Colon Backslash Run | Coming soon(ish). |
| Car Crash | My 1st ever game really. 2 Player game where you have to crash cars into each other. |
| ColleX | Realtime 3D GFX project. Collect the shiny thing mutiple times before the time runs out, and dodge the rabbits. |
| CromoZome | Game created for GBAX Coding Compo 2007, Formerly called Life |
| J Pong X | Pong again, but programmed in Java this time. The X makes it better. |
| Application | Description |
| CDEU | Cstr DSP Extraction Utility, a program which rips the dsp music from the big file in R: Racing for the Game Cube. |
| Ecube Save Fix | This is really the first useful program I have written from scratch, it save fixes homebrew GBA ROMs so that they will save correctly on the Ecube flash cartridge. |
| Pokelo | Converts LRC files to a format compatible with StepMania or Dance With Intensity. |
| COMI SAN BUN Compression Tool | Compresses the resources of “The Secret of Monkey Island 3, The Curse of Monkey Island”, compatible with SCUMMVM |
| Full Throttle SAN Compression Tool | Compresses the resources of “Full Throttle” for use with SCUMMVM. |
| SoundBox | A Programmable sound effects “key chain” application. Uses a simple scripting system |
| The Dig SAN BUN Compression Tool | Compresses the resources of “The Dig” for use with SCUMMVM. |
| Win2Lin | Tool to convert windows plain text to linux plain text. |
| Engine | Description |
| Penjin | 2D game engine framework based around SDL. |
| Penjin3D | 3D game engine framework based around openGL. An Extension from Penjin |
| PKAGE | Adventure Game Engine. Many aspects migrated to Penjin |